NLU Meghalaya Library

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1.
Feminist war games? : mechanisms of war, feminist values, and interventional games / edited by Jon Saklofske, Alyssa Arbuckle, and Jon Bath. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2020
Availability: No items available.

2.
Storytelling for new technologies and platforms : a writer's guide to theme parks, virtual reality, board games, virtual assistants, and more / edited by Ross Berger. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2022
Availability: No items available.

3.
Quests : design, theory, and history in games and narratives / Jeff Howard. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: General;
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2022]
Availability: No items available.

4.
PASSION AND PLAY [electronic resource] : a guide to designing sexual content in games. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: [S.l.] : CRC PRESS, 2022
Availability: No items available.

5.
Professional techniques for video game writing / edited by Wendy Despain. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press, 2020
Availability: No items available.

6.
Writing for games : theory and practice / Hannah Nicklin. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2022
Availability: No items available.

7.
Sports criminology : a critical criminology of sport and games / Nic Groombridge. by Series: New horizons in criminology
Material type: Text Text; Format: available online remote; Literary form: Not fiction ; Audience: Specialized;
Publisher: Bristol : Policy Press, 2017
Availability: No items available.

8.
The invisible hand in virtual worlds : the economic order of video games / edited by Matthew McCaffrey. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : Cambridge University Press, 2021
Availability: No items available.

9.
Video game level design : how to create video games with emotion, interaction and engagement / Michael Salmond. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London, England : Zed Books, 2021Distributor: [London, England] : Bloomsbury Publishing, 2021
Availability: No items available.

10.
Handbook on interactive storytelling / Jouni Smed, Tomi "bgt" Suovuo, Natasha Skult, Petter Skult. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, NJ : John Wiley & Sons, Inc., 2021Copyright date: �2021
Availability: No items available.

11.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Availability: No items available.

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