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Quests : design, theory, and history in games and narratives / Jeff Howard.

By: Material type: TextTextPublisher: Boca Raton : CRC Press, Taylor & Francis Group, [2022]Edition: Second editionDescription: 1 online resource : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781003138266
  • 1003138268
  • 9781000576450
  • 1000576450
  • 9781000576405
  • 100057640X
Subject(s): DDC classification:
  • 794.8/3 23/eng/20230317
LOC classification:
  • GV1469.34.A97
Online resources: Summary: "Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- Provided by publisher.
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"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- Provided by publisher.

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