NLU Meghalaya Library

Online Public Access Catalogue (OPAC)

Video game level design : (Record no. 10476)

MARC details
000 -LEADER
fixed length control field 02860nam a2200577 i 4500
001 - CONTROL NUMBER
control field 9781501380907
003 - CONTROL NUMBER IDENTIFIER
control field CaBNVSL
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240312104347.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn|||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210729s2021 enka ob 101 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
Canceled/invalid LC control number 2019050852 (print)
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
Canceled/invalid national bibliography number GBC051026 (print)
016 ## - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Canceled/invalid control number 019765548 (print)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781501380907
Qualifying information (ebook)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781350015722
Qualifying information (print)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781350099500
Qualifying information (hardback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1350099503
Qualifying information (hardback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1350015725
Qualifying information (paperback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781350015746
Qualifying information (ePub)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781350015739
Qualifying information (PDF)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.5040/9781501380907
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1263823165
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S26 2021eb
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Salmond, Michael,
Relator term author.
245 10 - TITLE STATEMENT
Title Video game level design :
Remainder of title how to create video games with emotion, interaction and engagement /
Statement of responsibility, etc. Michael Salmond.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture London, England :
Name of producer, publisher, distributor, manufacturer Zed Books,
Date of production, publication, distribution, manufacture, or copyright notice 2021.
264 #2 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [London, England] :
Name of producer, publisher, distributor, manufacturer Bloomsbury Publishing,
Date of production, publication, distribution, manufacture, or copyright notice 2021
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xiii, 172 pages) :
Other physical details color illustrations.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note -- 1. What Is Level Design? -- 2. Creating Immersive, Believable Worlds -- 3. Design for Narrative -- 4. Environment Design vs Level Design -- 5. Building Worlds -- 6. Design for Single & Multiplayer -- 7. Level Design is Agile Design -- 8. The Language of Level Design -- 9. Prototyping Level Design -- 10. The Game Is the Level, the Level Is the Game -- 11. Communication and Final Touches -- 12. Where to Next?
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to individual document purchasers.
520 ## - SUMMARY, ETC.
Summary, etc. "Explains what level design is and how to use it to make engaging video games"--
Assigning source Provided by publisher.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also published in print.
532 0# - ACCESSIBILITY NOTE
Summary of accessibility Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Level design (Computer science)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Psychological aspects.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games design
Source of heading or term bicssc
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Record control number (DLC) 2019050852
-- (OCoLC)1103690378
International Standard Book Number 9781350015722
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to full text
Uniform Resource Identifier <a href="https://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections">https://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections</a>
975 ## -
-- BC - Minor Textbooks

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