Video game level design : how to create video games with emotion, interaction and engagement /
Salmond, Michael,
Video game level design : how to create video games with emotion, interaction and engagement / Michael Salmond. - First edition. - 1 online resource (xiii, 172 pages) : color illustrations.
Includes bibliographical references and index.
1. What Is Level Design? -- 2. Creating Immersive, Believable Worlds -- 3. Design for Narrative -- 4. Environment Design vs Level Design -- 5. Building Worlds -- 6. Design for Single & Multiplayer -- 7. Level Design is Agile Design -- 8. The Language of Level Design -- 9. Prototyping Level Design -- 10. The Game Is the Level, the Level Is the Game -- 11. Communication and Final Touches -- 12. Where to Next?
Abstract freely available; full-text restricted to individual document purchasers.
"Explains what level design is and how to use it to make engaging video games"--
Mode of access: World Wide Web.
9781501380907
10.5040/9781501380907 doi
Level design (Computer science)
Video games--Psychological aspects.
Computer games design
Electronic books.
QA76.76.C672 / S26 2021eb
794.8
Video game level design : how to create video games with emotion, interaction and engagement / Michael Salmond. - First edition. - 1 online resource (xiii, 172 pages) : color illustrations.
Includes bibliographical references and index.
1. What Is Level Design? -- 2. Creating Immersive, Believable Worlds -- 3. Design for Narrative -- 4. Environment Design vs Level Design -- 5. Building Worlds -- 6. Design for Single & Multiplayer -- 7. Level Design is Agile Design -- 8. The Language of Level Design -- 9. Prototyping Level Design -- 10. The Game Is the Level, the Level Is the Game -- 11. Communication and Final Touches -- 12. Where to Next?
Abstract freely available; full-text restricted to individual document purchasers.
"Explains what level design is and how to use it to make engaging video games"--
Mode of access: World Wide Web.
9781501380907
10.5040/9781501380907 doi
Level design (Computer science)
Video games--Psychological aspects.
Computer games design
Electronic books.
QA76.76.C672 / S26 2021eb
794.8