000 | 03947cam a2200529 i 4500 | ||
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001 | 9781003130956 | ||
003 | FlBoTFG | ||
005 | 20240213122835.0 | ||
006 | m d u | ||
007 | cr ||||||||||| | ||
008 | 201025t20212021enk ob 001 0 eng | ||
040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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020 |
_a9781003130956 _qelectronic book |
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020 |
_a100313095X _qelectronic book |
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020 |
_a9781000367645 _qelectronic book |
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020 |
_a1000367649 _qelectronic book |
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020 |
_a1000367657 _q(electronic bk.) |
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020 |
_a9781000367652 _q(electronic bk.) |
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020 |
_z9780367673062 _qhardcover |
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035 | _a(OCoLC)1221015085 | ||
035 | _a(OCoLC-P)1221015085 | ||
050 | 0 | 4 |
_aD16.255.S5 _bM63 2021 |
072 | 7 |
_aART _x059000 _2bisacsh |
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072 | 7 |
_aHIS _x000000 _2bisacsh |
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072 | 7 |
_aGAM _x010000 _2bisacsh |
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072 | 7 |
_aJFC _2bicssc |
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082 | 0 | 0 |
_a907.1 _223 |
100 | 1 |
_aMochocki, Michal, _eauthor. |
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245 | 1 | 0 |
_aRole-play as a heritage practice : _bhistorical LARP, tabletop RPG and reenactment / _cMichał Mochocki. |
264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, _c2021. |
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264 | 4 | _c©2021 | |
300 | _a1 online resource (ix, 291 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bn _2rdamedia |
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338 |
_aonline resource _bnc _2rdacarrier |
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505 | 0 | _aHeritage authenticity meets game immersion -- Immersion, authenticity, and implicit fandoms in site/event visitation -- RH+TRPG+LARP : prototypical models and first-person audience -- RH+TRPG+LARP as narrative media -- Performative representation of heritage -- Processual enactment of RH+TRPG+LARP storyworlds -- Immersion/involvement in activity and environment -- Immersion/involvement in character and game -- Narrative immersion/involvement and authorised heritage discourse -- Community immersion/involvement and dissonant heritages. | |
520 |
_a"Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player's engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology"-- _cProvided by publisher. |
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588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 |
_aHistory _xStudy and teaching _xSimulation methods. |
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650 | 0 | _aHistorical reenactments. | |
650 | 0 | _aEducational games. | |
650 | 0 | _aFantasy games. | |
650 | 7 |
_aHISTORY / General _2bisacsh |
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650 | 7 |
_aGAMES / Role Playing & Fantasy _2bisacsh |
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856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003130956 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c6411 _d6411 |