000 04139cam a22005178i 4500
001 9781003231530
003 FlBoTFG
005 20240213122833.0
006 m o d
007 cr |||||||||||
008 210915s2022 flu ob 001 0 eng
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9781003231530
_q(ebook)
020 _a1003231535
020 _a9781000504378
_q(electronic bk. : EPUB)
020 _a1000504379
_q(electronic bk. : EPUB)
020 _a9781000504347
_q(electronic bk. : PDF)
020 _a1000504344
_q(electronic bk. : PDF)
020 _z9781032126098
_q(hardback)
035 _a(OCoLC)1268545340
035 _a(OCoLC-P)1268545340
050 0 0 _aQA76.64
072 7 _aCOM
_x059000
_2bisacsh
072 7 _aCOM
_x071000
_2bisacsh
072 7 _aTJFM
_2bicssc
082 0 0 _a005.1/17
_223
245 0 0 _aDeep learning in gaming and animations :
_bprinciples and applications /
_cedited by Vikas Chaudhary, Moolchand Sharma, Prerna Sharma and Deevyankar Agarwal.
264 1 _aBoca Raton :
_bCRC Press,
_c2022.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aExplainable ai (xai) for engineering applications
520 _a"Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking the reader through the fundamental ideas with expert ease. The book progresses on the topics in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence, deep learning, and machine learning have changed the world in gaming and animation. It gives us a motivation that AI can also be applied in gaming, and there are limited textbooks in this area. The book we will write will comprehensively address all the aspects of AI & Deep Learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Our book Deep Learning in Gaming and Animation teaches you how to apply the power of deep learning to build complex reasoning tasks. After exposing you to the foundations of the machine and deep learning, you will use Python to build a bot and then teach it the game's rules. We also focus on how different technologies have revolutionized gaming and animation with various illustrations"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aObject-oriented programming (Computer science)
650 0 _aArtificial intelligence.
650 7 _aCOMPUTERS / Computer Engineering
_2bisacsh
650 7 _aCOMPUTERS / Computer Animation
_2bisacsh
700 1 _aChaudhary, Vikas,
_eeditor.
700 1 _aSharma, Moolchand,
_eeditor.
700 1 _aSharma, Prerna,
_eeditor.
700 1 _aAgarwal, Deevyankar,
_eeditor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003231530
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c6117
_d6117