000 02177cam a2200517 i 4500
001 9781003138266
003 FlBoTFG
005 20240213122831.0
006 m o d
007 cr cnu|||unuuu
008 230307s2022 flua gob 001 0 eng d
040 _aOCoLC-P
_beng
_erda
_epn
_cOCoLC-P
020 _a9781003138266
_q(electronic bk.)
020 _a1003138268
_q(electronic bk.)
020 _z9780367686048
020 _a9781000576450
_q(electronic bk. : EPUB)
020 _a1000576450
_q(electronic bk. : EPUB)
020 _z9780367686079
020 _a9781000576405
_q(electronic bk. : PDF)
020 _a100057640X
_q(electronic bk. : PDF)
024 7 _a10.1201/9781003138266
_2doi
035 _a(OCoLC)1372013462
035 _a(OCoLC-P)1372013462
050 4 _aGV1469.34.A97
072 7 _aART
_x064000
_2bisacsh
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aDES
_x000000
_2bisacsh
072 7 _aUG
_2bicssc
082 0 4 _a794.8/3
_223/eng/20230317
100 1 _aHoward, Jeff,
_d1978-
_eauthor.
245 1 0 _aQuests :
_bdesign, theory, and history in games and narratives /
_cJeff Howard.
250 _aSecond edition.
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c[2022].
300 _a1 online resource :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _a"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
650 0 _aVideo games
_xAuthorship.
650 0 _aQuests (Expeditions)
650 0 _aQuests (Expeditions) in literature.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003138266
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c5879
_d5879