000 | 02913cam a2200457M 4500 | ||
---|---|---|---|
001 | 9780429356650 | ||
003 | FlBoTFG | ||
005 | 20240213122829.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 220227s2022 xx o 0|| 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
||
020 |
_a9781000570564 _q(electronic bk.) |
||
020 |
_a1000570568 _q(electronic bk.) |
||
020 |
_a9780429356650 _q(electronic bk.) |
||
020 |
_a042935665X _q(electronic bk.) |
||
020 |
_a9781000570526 _q(electronic bk. : PDF) |
||
020 |
_a1000570525 _q(electronic bk. : PDF) |
||
020 | _z0367404656 | ||
020 | _z9780367404659 | ||
020 | _z0367405504 | ||
020 | _z9780367405502 | ||
024 | 7 |
_a10.1201/9780429356650 _2doi |
|
035 | _a(OCoLC)1299443776 | ||
035 | _a(OCoLC-P)1299443776 | ||
050 | 4 | _aGV1469.34.S52 | |
072 | 7 |
_aCOM _x014000 _2bisacsh |
|
072 | 7 |
_aUG _2bicssc |
|
082 | 0 | 4 |
_a794.8 _223 |
100 | 1 | _aClough, Michelle. | |
245 | 1 | 0 |
_aPASSION AND PLAY _h[electronic resource] : _ba guide to designing sexual content in games. |
260 |
_a[S.l.] : _bCRC PRESS, _c2022. |
||
300 | _a1 online resource | ||
520 | _aHoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences. Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games - from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene. Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games - or really, any game developer with an interest in the topic! | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 7 |
_aCOMPUTERS / Computer Science _2bisacsh |
|
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 | _aSex. | |
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429356650 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c5555 _d5555 |