000 02913cam a2200457M 4500
001 9780429356650
003 FlBoTFG
005 20240213122829.0
006 m o d
007 cr |n|||||||||
008 220227s2022 xx o 0|| 0 eng d
040 _aOCoLC-P
_beng
_cOCoLC-P
020 _a9781000570564
_q(electronic bk.)
020 _a1000570568
_q(electronic bk.)
020 _a9780429356650
_q(electronic bk.)
020 _a042935665X
_q(electronic bk.)
020 _a9781000570526
_q(electronic bk. : PDF)
020 _a1000570525
_q(electronic bk. : PDF)
020 _z0367404656
020 _z9780367404659
020 _z0367405504
020 _z9780367405502
024 7 _a10.1201/9780429356650
_2doi
035 _a(OCoLC)1299443776
035 _a(OCoLC-P)1299443776
050 4 _aGV1469.34.S52
072 7 _aCOM
_x014000
_2bisacsh
072 7 _aUG
_2bicssc
082 0 4 _a794.8
_223
100 1 _aClough, Michelle.
245 1 0 _aPASSION AND PLAY
_h[electronic resource] :
_ba guide to designing sexual content in games.
260 _a[S.l.] :
_bCRC PRESS,
_c2022.
300 _a1 online resource
520 _aHoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences. Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games - from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene. Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games - or really, any game developer with an interest in the topic!
588 _aOCLC-licensed vendor bibliographic record.
650 7 _aCOMPUTERS / Computer Science
_2bisacsh
650 0 _aVideo games
_xSocial aspects.
650 0 _aSex.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429356650
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c5555
_d5555