000 05958cam a2200637 a 4500
001 on1130899793
003 OCoLC
005 20240523125542.0
006 m o d
007 cr un|---aucuu
008 191214s2020 nju o 000 0 eng d
040 _aEBLCP
_beng
_epn
_cEBLCP
_dDG1
_dEBLCP
_dOCLCF
_dOCLCQ
_dSFB
_dOCLCO
_dOCLCQ
_dOCLCO
_dK6U
_dOCLCQ
_dOCLCO
_dOCLCL
020 _a9781119681250
_q(electronic bk. ;
_qoBook)
020 _a1119681251
_q(electronic bk. ;
_qoBook)
020 _a9781119681199
020 _a1119681197
029 1 _aAU@
_b000066461033
029 1 _aCHNEW
_b001077274
029 1 _aCHVBK
_b582552648
035 _a(OCoLC)1130899793
050 4 _aT173.8
082 0 4 _a601
_223
049 _aMAIN
245 0 0 _aInnovation in the Cultural and Creative Industries /
_cedited by Estelle Pellegrin-Boucher, Pierre Roy.
260 _aNewark :
_bJohn Wiley & Sons, Incorporated,
_c2020.
300 _a1 online resource (219 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aInnovation and technology set ;
_vv. 8
588 0 _aPrint version record.
505 0 _aNintendo in the Pursuit of the Blue Ocean / Pascal Aur�egan, Alb�eric Tellier -- Omnichannel Innovations in the Bookstore Business: The Case of the Libraires Ensemble Group / Carole Poirel -- The Innovative Business Model of Daft Punk / Alexandre Perrin -- Innovation through Visitor Experience in Museums: The Case of the Lascaux Caves / Juliette Passebois-Ducros -- Tale Me, Green Innovation for the Textile Industry / Arthur Car�e -- Identity for Innovation: The Strategies of Cinema Sites / �Eve Lamendour -- Coopetition Between Architects: Designing Innovative Projects with Competitors / Estelle Pellegrin-Boucher, Pierre Roy.
505 0 _aCover; Half-Title Page; Title Page; Copyright Page; Contents; Introduction; I.1. Definition, characteristics and scope of CCIs; I.2. Innovative strategies at the heart of CCIs; I.3. Summaries of the chapters and the structure of the book; I.4. References; 1. Nintendo in the Pursuit of the Blue Ocean; 1.1. Introduction; 1.2. Blue Ocean strategy; 1.3. The video game industry: observation method and characteristics; 1.3.1. The methodological system; 1.3.2. The video game industry: a presentation; 1.4. Nintendo's strategy: mixed results2; 1.4.1. A spectacular recovery
505 8 _a1.4.2. How can recovery be achieved?1.5. What lessons can be learned from Nintendo's strategic directions?; 1.5.1. The Nintendo Wii: a case study of Blue Ocean strategy?; 1.5.2. Sailing on the blue ocean: how far?; 1.5.3. The launch of the Switch: a return to the fundamentals of the Blue Ocean strategy?; 1.6. Conclusion; 1.7. References; 2. Omnichannel Innovations in the Bookstore Business: The Case of the Libraires Ensemble Group; 2.1. Introduction; 2.2. The transition from multichannel to omnichannel: a strategic innovation; 2.3. Research methodology
505 8 _a2.4. A presentation of the bookstore sector2.5. The analysis of the innovative strategy2; 2.5.1. The role of networks in the omnichannel strategy; 2.5.2. An omnichannel model adapted to the singularities of bookstores; 2.6. Feedback on concepts and best practices; 2.7. Conclusion; 2.8. References; 3. The Innovative Business Model of Daft Punk; 3.1. Introduction; 3.2. The definition of a business model; 3.3. The business model of the music industry; 3.3.1. Recorded music; 3.3.2. Live music; 3.3.3. Current business models; 3.4. First historical attempts to break the model
505 8 _a3.4.1. Attempts concerning value propositions3.4.2. Attempts concerning value architectures; 3.4.3. Attempts concerning business equations; 3.5. Methodology; 3.6. Daft Punk: an innovative model in electronic music; 3.6.1. Innovation concerning the value proposition; 3.6.2. Innovation concerning value architecture; 3.6.3. Innovation concerning the business equation; 3.7. Conclusion; 3.8. Apppendices; 3.9. References; 4. Innovation through Visitor Experience in Museums: The Case of the Lascaux Caves; 4.1. Introduction; 4.2. Innovation through and in consumer experience
505 8 _a4.2.1. The concept of consumer experience4.2.2. Innovation through the creation of memorable experiences; 4.2.3. Innovating through UX Design or how to simplify the user experience; 4.2.4. Innovating by analyzing and understanding the customer journey or how to personalize consumer experience; 4.3. Heritage institutions: a sector in the throes of change; 4.3.1. The weight of assets in the French economy; 4.3.2. The economic structuring of the cultural heritage "industry"; 4.4. A presentation of the Lascaux case and the analytical methodology; 4.4.1. The case study methodology
500 _a4.4.2. The context of recent innovation in Lascaux: a brief account of 70 years of operation
590 _aJohn Wiley and Sons
_bWiley Online Library: Complete oBooks
650 0 _aTechnological innovations.
650 0 _aCreative ability.
650 2 _aCreativity
650 6 _aInnovations.
650 6 _aCr�eativit�e.
650 7 _acreativity.
_2aat
650 7 _aCreative ability
_2fast
650 7 _aTechnological innovations
_2fast
700 1 _aPellegrin-Boucher, Estelle.
700 1 _aRoy, Pierre.
758 _ihas work:
_aInnovation in the cultural and creative industries (Text)
_1https://id.oclc.org/worldcat/entity/E39PCFHdC8xgxJ7pGWTGPYWKwK
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:
_aPellegrin-Boucher, Estelle.
_tInnovation in the Cultural and Creative Industries.
_dNewark : John Wiley & Sons, Incorporated, �2020
_z9781786303790
830 0 _aInnovation, entrepreneurship, management series.
_pInnovation and technology set ;
_vv. 8.
856 4 0 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781119681250
938 _aProQuest Ebook Central
_bEBLB
_nEBL5990185
994 _a92
_bINLUM
999 _c12663
_d12663