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008 120217s2012 nju ob 001 0 eng
010 _a 2012007308
040 _aDLC
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020 _a9781118347577
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020 _a9781118347553
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020 _a1118347552
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020 _a9781118347560
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020 _a1118347560
_q(MobiPocket)
020 _a9781118347584
_q(electronic bk.)
020 _a1118347587
_q(electronic bk.)
020 _z9780470597187
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020 _z0470597186
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024 8 _a9786613655981
024 3 _a9781118347584
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037 _a10.1002/9781118347584
_bWiley InterScience
_nhttp://www3.interscience.wiley.com
037 _a16F04518-2A60-48E2-A886-B3831F7FDC6A
_bOverDrive, Inc.
_nhttp://www.overdrive.com
042 _apcc
050 0 0 _aGV1469.3
070 _aGV1469.3
_b.G365 2012
072 7 _aGAM
_x013000
_2bisacsh
082 0 0 _a794.8
_223
084 _aCOM012040
_2bisacsh
049 _aMAIN
245 0 0 _aGame invaders :
_bthe theory and understanding of computer games /
_cClive Fencott [and others].
260 _aHoboken, New Jersey :
_bIEEE Press ;
_aWiley,
_c2012.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aIEEE Computer Society Publications
520 _a"Introduces a practical critical method for analyzing existing games and designing future games"--
_cProvided by publisher.
504 _aIncludes bibliographical references and index.
588 0 _aPrint version record and CIP data provided by publisher.
505 0 0 _gPart I.
_tWhy Do People Play Games? --
_g1.
_tYou Are the One --
_tTools to Think With --
_tGetting Started --
_g2.
_tGenre --
_tWhat Are Genres? --
_tWhat Are Genres For? --
_tGenre Maps --
_tComputer Game Genres --
_tA Theory of Computer Game Genres --
_g3.
_tActivity --
_tThe Story of Activity Groups --
_tAn Overview of Activity Profiles --
_tThree Driving Games --
_tCalculating Genres --
_tTasks --
_g4.
_tPleasure --
_tAesthetics and Computer Games --
_tSpacewar --
_tZork --
_tPac-Man --
_tComparative Aesthetics --
_tTasks --
_g5.
_tTwo Rail-Shooters --
_tStar Fox and Rez --
_tActivity Profiling and Genre Theory --
_tApplying Aesthetic Theory --
_tThe Method of Game Analysis --
_tTetsuya Mizuguchi, Rez, and Beyond --
_g6.
_tWhy Don't People Play Games --
_tWhat Do We Mean by Games? --
_tResident Evil --
_tWhy Not Ask the Players? --
_tEmotional Models of Play --
_tPlayer Types --
_tDemographic Research --
_tWhy Don't People Play Games? --
_tConclusions --
_gPart II.
_tWhat Is a Game? --
_g7.
_tJust an Ordinary Day --
_tThe Glass Vial --
_tUnrealisms --
_tPerceptual Opportunities --
_tSureties --
_tSurprises --
_tAttractors --
_tConnectors --
_tRewards --
_tGetting It All Together in SinCity --
_tPerceptual Mapping in SinCity --
_tAS-OceanFloor --
_g8.
_tBig Bad Streets --
_tDriver School --
_tSureties --
_tSurprises --
_tDriver and SinCity Comparisons --
_g9.
_tTime to Visit Yokosuka --
_tShenmue --
_tGenre and Activity Profile --
_tAesthetics --
_tShenmue POs --
_tPSAS and Cut Scenes --
_tInteractive Storytelling? --
_tAnd On With General Aesthetics --
_g10.
_tMeaning What? --
_tSemiotics and Signs --
_tPac-Man's Signs --
_tIcons, Indexes, and Symbols --
_tDenotation, Connotation, and Myth --
_tSyntagms and Paradigms --
_tCodes --
_tMaking Up Pac-Man --
_tFilling Gaps --
_g11.
_tAll Work and Play --
_tThe Work of Meaning --
_tSigns of Interaction --
_tThe Mechanics of Interaction --
_tThe Inside-Out Code --
_tWhere Is the Player? --
_g12.
_tBig Game Hunting --
_tSemiosphere --
_tThe Code of Interaction --
_tThe Myth of Interaction --
_tWhat Is a Game? --
_tHow Do You Get Out of Here? --
_tBig Game Hunting --
_tGlossary --
_tList of Games --
_tBibliography --
_tIndex.
590 _aJohn Wiley and Sons
_bWiley Online Library: Complete oBooks
650 0 _aVideo games.
650 0 _aVideo games
_xDesign.
650 6 _aJeux vid�eo
_xConception.
650 6 _aJeux vid�eo.
650 7 _avideo games.
_2aat
650 7 _aCOMPUTERS
_xProgramming
_xGames.
_2bisacsh
650 7 _aComputer games
_2fast
650 7 _aComputer games
_xDesign
_2fast
650 7 _aVideo games
_2fast
650 7 _aVideo games
_xDesign
_2fast
655 0 _aElectronic books.
655 4 _aElectronic books.
700 1 _aFencott, P. C.
758 _ihas work:
_aGame invaders (Text)
_1https://id.oclc.org/worldcat/entity/E39PCGVMhg48brXPffJRPJvwfm
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:
_tGame invaders.
_dHoboken, N.J. : Wiley, 2012
_z9780470597187
_w(DLC) 2012002566
856 4 0 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781118347584
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