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006 m o d
007 cr mn|---|||||
008 090914s2009 xx o 000 0 eng d
040 _aMERUC
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019 _a401167907
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020 _a9780470541753
_q(electronic bk.)
020 _a047054175X
_q(electronic bk.)
020 _a1282188828
020 _a9781282188822
020 _a0470481943
020 _a9780470481943
020 _a9781118257708
020 _a1118257707
029 1 _aAU@
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029 1 _aAU@
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029 1 _aCHBIS
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035 _a(OCoLC)438708949
_z(OCoLC)401167907
_z(OCoLC)460189505
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050 4 _aTR897.7
072 7 _aUGB
_2bicssc
082 0 4 _a006.696
049 _aMAIN
100 1 _aHuddleston, Rob.
245 1 0 _aActionScript :
_bYour Visual Blueprint for Creating Interactive Projects in Flash CS4 Professional.
260 _aHoboken :
_bJohn Wiley & Sons,
_c2009.
300 _a1 online resource (387 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aActionScript: Your visual blueprint for creating interactive projects in Flash� CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Chapter 2: Introducing the Basic Syntax of ActionScript; Chapter 3: Controlling Objects on the Stage; Chapter 4: Working with Nonvisual Classes; Chapter 5: Writing Functions; Chapter 6: Creating Custom Classes; Chapter 7: Using Events; Chapter 8: Controlling the Timeline in Code; Chapter 9: Working with Text; Chapter 10: Formatting Text; Chapter 11: Making Decisions in Code.
505 8 _aChapter 12: Looping over CodeChapter 13: Animating in Code; Chapter 14: Adding Keyboard Controls; Chapter 15: Working with Sound; Chapter 16: Working with Video; Chapter 17: Working with Data; Chapter 18: Exchanging Data with a Server; Chapter 19: Drawing Vectors in Code; Chapter 20: Working with AIR; Appendix A: ActionScript Class Reference; Appendix B: ActionScript Operators Reference; Appendix C: Supported HTML Tags; Index.
520 _aVisual learners can get up and running quickly on ActionScript programming skills for Flash CS4. If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity, animate in co.
588 0 _aPrint version record.
590 _aJohn Wiley and Sons
_bWiley Online Library: Complete oBooks
630 0 7 _aFlash (Computer file)
_2blmlsh
630 0 7 _aFlash (Computer file)
_xFlash (Computer file)
_2blmlsh
650 0 _aActionScript (Computer program language)
650 0 _aComputer animation.
650 0 _aWeb sites
_xDesign.
650 6 _aActionScript (Langage de programmation)
650 6 _aAnimation par ordinateur.
650 6 _aSites Web
_xConception.
650 7 _acomputer animation.
_2aat
650 7 _aActionScript (Computer program language)
_2fast
650 7 _aComputer animation
_2fast
650 7 _aWeb sites
_xDesign
_2fast
758 _ihas work:
_aActionScript (Text)
_1https://id.oclc.org/worldcat/entity/E39PCG7h4fQkyRBTpgkRYQFmQy
_4https://id.oclc.org/worldcat/ontology/hasWork
776 1 _z9780470481943
856 4 0 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781118257708
938 _a123Library
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938 _aBaker and Taylor
_bBTCP
_nBK0008431414
938 _aebrary
_bEBRY
_nebr10310628
938 _aEBSCOhost
_bEBSC
_n290175
938 _aProQuest MyiLibrary Digital eBook Collection
_bIDEB
_n218882
938 _aYBP Library Services
_bYANK
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938 _aYBP Library Services
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994 _a92
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999 _c11372
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