000 | 04969cam a2200829Mi 4500 | ||
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001 | ocn438708949 | ||
003 | OCoLC | ||
005 | 20240523125531.0 | ||
006 | m o d | ||
007 | cr mn|---||||| | ||
008 | 090914s2009 xx o 000 0 eng d | ||
040 |
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_a9780470541753 _q(electronic bk.) |
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020 |
_a047054175X _q(electronic bk.) |
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020 | _a1282188828 | ||
020 | _a9781282188822 | ||
020 | _a0470481943 | ||
020 | _a9780470481943 | ||
020 | _a9781118257708 | ||
020 | _a1118257707 | ||
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050 | 4 | _aTR897.7 | |
072 | 7 |
_aUGB _2bicssc |
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082 | 0 | 4 | _a006.696 |
049 | _aMAIN | ||
100 | 1 | _aHuddleston, Rob. | |
245 | 1 | 0 |
_aActionScript : _bYour Visual Blueprint for Creating Interactive Projects in Flash CS4 Professional. |
260 |
_aHoboken : _bJohn Wiley & Sons, _c2009. |
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300 | _a1 online resource (387 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aActionScript: Your visual blueprint for creating interactive projects in Flash� CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Chapter 2: Introducing the Basic Syntax of ActionScript; Chapter 3: Controlling Objects on the Stage; Chapter 4: Working with Nonvisual Classes; Chapter 5: Writing Functions; Chapter 6: Creating Custom Classes; Chapter 7: Using Events; Chapter 8: Controlling the Timeline in Code; Chapter 9: Working with Text; Chapter 10: Formatting Text; Chapter 11: Making Decisions in Code. | |
505 | 8 | _aChapter 12: Looping over CodeChapter 13: Animating in Code; Chapter 14: Adding Keyboard Controls; Chapter 15: Working with Sound; Chapter 16: Working with Video; Chapter 17: Working with Data; Chapter 18: Exchanging Data with a Server; Chapter 19: Drawing Vectors in Code; Chapter 20: Working with AIR; Appendix A: ActionScript Class Reference; Appendix B: ActionScript Operators Reference; Appendix C: Supported HTML Tags; Index. | |
520 | _aVisual learners can get up and running quickly on ActionScript programming skills for Flash CS4. If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity, animate in co. | ||
588 | 0 | _aPrint version record. | |
590 |
_aJohn Wiley and Sons _bWiley Online Library: Complete oBooks |
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630 | 0 | 7 |
_aFlash (Computer file) _2blmlsh |
630 | 0 | 7 |
_aFlash (Computer file) _xFlash (Computer file) _2blmlsh |
650 | 0 | _aActionScript (Computer program language) | |
650 | 0 | _aComputer animation. | |
650 | 0 |
_aWeb sites _xDesign. |
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650 | 6 | _aActionScript (Langage de programmation) | |
650 | 6 | _aAnimation par ordinateur. | |
650 | 6 |
_aSites Web _xConception. |
|
650 | 7 |
_acomputer animation. _2aat |
|
650 | 7 |
_aActionScript (Computer program language) _2fast |
|
650 | 7 |
_aComputer animation _2fast |
|
650 | 7 |
_aWeb sites _xDesign _2fast |
|
758 |
_ihas work: _aActionScript (Text) _1https://id.oclc.org/worldcat/entity/E39PCG7h4fQkyRBTpgkRYQFmQy _4https://id.oclc.org/worldcat/ontology/hasWork |
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776 | 1 | _z9780470481943 | |
856 | 4 | 0 | _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781118257708 |
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