000 02860nam a2200577 i 4500
001 9781501380907
003 CaBNVSL
005 20240312104347.0
006 m o d
007 cr cn|||||||||
008 210729s2021 enka ob 101 0 eng d
010 _z 2019050852 (print)
015 _zGBC051026 (print)
016 _z019765548 (print)
020 _a9781501380907
_q(ebook)
020 _z9781350015722
_q(print)
020 _z9781350099500
_q(hardback)
020 _z1350099503
_q(hardback)
020 _z1350015725
_q(paperback)
020 _z9781350015746
_q(ePub)
020 _z9781350015739
_q(PDF)
024 7 _a10.5040/9781501380907
_2doi
035 _a(OCoLC)1263823165
040 _aDLC
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.76.C672
_bS26 2021eb
082 0 0 _a794.8
_223
100 1 _aSalmond, Michael,
_eauthor.
245 1 0 _aVideo game level design :
_bhow to create video games with emotion, interaction and engagement /
_cMichael Salmond.
250 _aFirst edition.
264 1 _aLondon, England :
_bZed Books,
_c2021.
264 2 _a[London, England] :
_bBloomsbury Publishing,
_c2021
300 _a1 online resource (xiii, 172 pages) :
_bcolor illustrations.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _a -- 1. What Is Level Design? -- 2. Creating Immersive, Believable Worlds -- 3. Design for Narrative -- 4. Environment Design vs Level Design -- 5. Building Worlds -- 6. Design for Single & Multiplayer -- 7. Level Design is Agile Design -- 8. The Language of Level Design -- 9. Prototyping Level Design -- 10. The Game Is the Level, the Level Is the Game -- 11. Communication and Final Touches -- 12. Where to Next?
506 _aAbstract freely available; full-text restricted to individual document purchasers.
520 _a"Explains what level design is and how to use it to make engaging video games"--
_cProvided by publisher.
530 _aAlso published in print.
532 0 _aCompliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
538 _aMode of access: World Wide Web.
650 0 _aLevel design (Computer science)
650 0 _aVideo games
_xPsychological aspects.
650 7 _aComputer games design
_2bicssc
655 0 _aElectronic books.
776 0 8 _iPrint version:
_w(DLC) 2019050852
_w(OCoLC)1103690378
_z9781350015722
856 4 0 _3Abstract with links to full text
_uhttps://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections
975 _aBC - Minor Textbooks
999 _c10476
_d10476