000 | 02860nam a2200577 i 4500 | ||
---|---|---|---|
001 | 9781501380907 | ||
003 | CaBNVSL | ||
005 | 20240312104347.0 | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 210729s2021 enka ob 101 0 eng d | ||
010 | _z 2019050852 (print) | ||
015 | _zGBC051026 (print) | ||
016 | _z019765548 (print) | ||
020 |
_a9781501380907 _q(ebook) |
||
020 |
_z9781350015722 _q(print) |
||
020 |
_z9781350099500 _q(hardback) |
||
020 |
_z1350099503 _q(hardback) |
||
020 |
_z1350015725 _q(paperback) |
||
020 |
_z9781350015746 _q(ePub) |
||
020 |
_z9781350015739 _q(PDF) |
||
024 | 7 |
_a10.5040/9781501380907 _2doi |
|
035 | _a(OCoLC)1263823165 | ||
040 |
_aDLC _beng _erda _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aQA76.76.C672 _bS26 2021eb |
|
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 |
_aSalmond, Michael, _eauthor. |
|
245 | 1 | 0 |
_aVideo game level design : _bhow to create video games with emotion, interaction and engagement / _cMichael Salmond. |
250 | _aFirst edition. | ||
264 | 1 |
_aLondon, England : _bZed Books, _c2021. |
|
264 | 2 |
_a[London, England] : _bBloomsbury Publishing, _c2021 |
|
300 |
_a1 online resource (xiii, 172 pages) : _bcolor illustrations. |
||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a -- 1. What Is Level Design? -- 2. Creating Immersive, Believable Worlds -- 3. Design for Narrative -- 4. Environment Design vs Level Design -- 5. Building Worlds -- 6. Design for Single & Multiplayer -- 7. Level Design is Agile Design -- 8. The Language of Level Design -- 9. Prototyping Level Design -- 10. The Game Is the Level, the Level Is the Game -- 11. Communication and Final Touches -- 12. Where to Next? | |
506 | _aAbstract freely available; full-text restricted to individual document purchasers. | ||
520 |
_a"Explains what level design is and how to use it to make engaging video games"-- _cProvided by publisher. |
||
530 | _aAlso published in print. | ||
532 | 0 | _aCompliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily | |
538 | _aMode of access: World Wide Web. | ||
650 | 0 | _aLevel design (Computer science) | |
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 7 |
_aComputer games design _2bicssc |
|
655 | 0 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _w(DLC) 2019050852 _w(OCoLC)1103690378 _z9781350015722 |
856 | 4 | 0 |
_3Abstract with links to full text _uhttps://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections |
975 | _aBC - Minor Textbooks | ||
999 |
_c10476 _d10476 |