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Handbook on interactive storytelling / (Record no. 12794)

MARC details
000 -LEADER
fixed length control field 07929cam a2200745 i 4500
001 - CONTROL NUMBER
control field on1246677088
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240523125543.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr |||||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210406t20212021njua obf 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2021014075
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency OCLCO
-- OCLCF
-- DG1
-- N$T
-- IEEEE
-- UKMGB
-- NOC
-- YDX
-- OCLCO
-- YUS
-- OCLCQ
-- OCLCA
-- OCLCO
-- OCLCL
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBC1B2808
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 020259944
Source Uk
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119688167
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1119688167
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119688150
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1119688159
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119688174
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1119688175
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781119688136
Qualifying information hardcover
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1002/9781119688167
Source of number or code doi
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 17228204
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier AU@
System control number 000069053803
029 1# - OTHER SYSTEM CONTROL NUMBER (OCLC)
OCLC library identifier UKMGB
System control number 020259944
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1246677088
037 ## - SOURCE OF ACQUISITION
Stock number 9566729
Source of stock number/acquisition IEEE
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 04 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.A97
Item number S64 2021
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1535
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Smed, Jouni,
Relator term author.
245 10 - TITLE STATEMENT
Title Handbook on interactive storytelling /
Statement of responsibility, etc. Jouni Smed, Tomi "bgt" Suovuo, Natasha Skult, Petter Skult.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Hoboken, NJ :
Name of producer, publisher, distributor, manufacturer John Wiley & Sons, Inc.,
Date of production, publication, distribution, manufacture, or copyright notice 2021.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice �2021
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource :
Other physical details illustrations
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Preface viii -- 1 Introduction 1 -- 1.1 Interactive storytelling 3 -- 1.1.1 Partakers 6 -- 1.1.2 Narrative, plot and story 7 -- 1.1.3 Interaction 9 -- 1.2 History of interactive storytelling 11 -- 1.2.1 Theatre 12 -- 1.2.2 Multicursal literature 14 -- 1.3 Role-playing games 15 -- 1.3.1 Hypertext fiction 16 -- 1.3.2 Webisodics 16 -- 1.3.3 Interactive cinema 17 -- 1.3.4 Television 19 -- 1.3.5 Games 20 -- 1.4 Summary 24 -- Exercises 24 -- 2 Background 28 -- 2.1 Analysis of storytelling 28 -- 2.1.1 Aristotle's Poetics 28 -- 2.1.2 Visual storytelling 33 -- 2.1.3 Structuralism 37 -- 2.1.4 Joseph Campbell and the hero's journey 47 -- 2.1.5 Kernels and satellites 49 -- 2.2 Research on interactive storytelling 50 -- 2.2.1 Brenda Laurel and interactive drama 53 -- 2.2.2 Janet Murray and the cyberbard 55 -- 2.2.3 Models for interactive storytelling 56 -- 2.2.4 Narrative paradox and other research challenges 57 -- 2.3 Summary 62 -- Exercises 62 -- 3 Platform 66 -- 3.1 Software development 67 -- 3.1.1 Model-view-controller 68 -- 3.1.2 Interactor's interface 70 -- 3.1.3 Designer's interface 73 -- 3.1.4 Modding 73 -- 3.2 Solving the narrative paradox 74 -- 3.2.1 Author-centric approach 76 -- 3.2.2 Character-centric approach 79 -- 3.2.3 Hybrid approach 80 -- 3.3 Implementations 82 -- 3.3.1 Pioneering storytelling systems 82 -- 3.3.2 Crawford's IDS systems 84 -- 3.3.3 Stern's and Mateas' Fa�cade 85 -- 3.3.4 Experimental systems 86 -- 3.3.5 Other systems 87 -- 3.4 Summary 88 -- Exercises 89 -- 4 Designer 92 -- 4.1 Storyworld types 93 -- 4.1.1 Linear storyworlds 94 -- 4.1.2 Branching storyworlds 96 -- 4.1.3 Open storyworlds 99 -- 4.2 Design process and tools 102 -- 4.2.1 Concepting the storyworld 102 -- 4.2.2 Iterative design process 109 -- 4.2.3 Evaluating interactive stories 111 -- 4.3 Relationship with the interactor 114 -- 4.3.1 Focalization 114 -- 4.3.2 Story as message 115 -- 4.4 Summary 117 -- Exercises 117 -- 5 Interactor 121 -- 5.1 Experiencing an interactive story 122 -- 5.1.1 Onboarding - from amnesia to awareness 124 -- 5.1.2 Supporting the journey 124 -- 5.1.3 Is there an end? 126 -- 5.1.4 Re-experiencing an interactive story 127 -- 5.2 Agency 128 -- 5.2.1 Theoretical and perceived agency 129 -- 5.2.2 Local and global agency 130 -- 5.2.3 Invisible agency 130 -- 5.2.4 Limited agency and no agency 131 -- 5.2.5 Illusion of agency 131 -- 5.3 Immersion 132 -- 5.3.1 Immersion types 132 -- 5.3.2 Models for immersion 133 -- 5.3.3 Flow 134 -- 5.4 Transformation 135 -- 5.5 Interactor types 136 -- 5.5.1 Top-down analysis 137 -- 5.5.2 Bottom-up analysis 140 -- 5.5.3 Discussion 141 -- 5.6 Summary 141 -- Exercises 143 -- 6 Storyworld 146 -- 6.1 Characters 147 -- 6.1.1 Perception 148 -- 6.1.2 Memory 149 -- 6.1.3 Personality 150 -- 6.1.4 Decision-making 154 -- 6.2 Elemental building blocks 157 -- 6.2.1 Props 157 -- 6.2.2 Scenes 160 -- 6.2.3 Events 161 -- 6.3 Representation 162 -- 6.3.1 Visual 164 -- 6.3.2 Audio 165 -- 6.4 Summary 167 -- Exercises 167 -- 7 Perspectives 170 -- 7.1 Multiple interactors 170 -- 7.1.1 Multiple focus 170 -- 7.1.2 Persistence 171 -- 7.2 Extended reality 172 -- 7.2.1 Visual considerations 172 -- 7.2.2 Developing a language of expression 174 -- 7.3 Streaming media 175 -- 7.3.1 Problems 175 -- 7.3.2 Solution proposals 176 -- 7.4 Other technological prospects 177 -- 7.4.1 Voice recognition 177 -- 7.4.2 Locating 178 -- 7.4.3 Artificial intelligence 178 -- 7.5 Ethical considerations 180 -- 7.5.1 Platform 180 -- 7.5.2 Designer 181 -- 7.5.3 Interactor 182 -- 7.5.4 Storyworld 182 -- 7.6 Summary 182 -- Exercises 183 -- Bibliography 187 -- Ludography 204 -- Index
520 ## - SUMMARY, ETC.
Summary, etc. "Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential"--
Assigning source Provided by publisher.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on online resource; title from digital title page (viewed on April 05, 2022).
590 ## - LOCAL NOTE (RLIN)
Local note John Wiley and Sons
Provenance (VM) [OBSOLETE] Wiley Online Library: Complete oBooks
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Authorship.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Interactive multimedia
General subdivision Authorship.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Interactive multimedia
General subdivision Design.
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Jeux vid�eo
General subdivision Art d'�ecrire.
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Jeux vid�eo
General subdivision Conception.
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Multim�edias interactifs
General subdivision Art d'�ecrire.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Interactive multimedia
General subdivision Authorship
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Interactive multimedia
General subdivision Design
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Authorship
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design
Source of heading or term fast
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Suovuo, Tomi,
Dates associated with a name 1974-
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Skult, Natasha,
Dates associated with a name 1984-
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Skult, Petter Harald Emanuel,
Dates associated with a name 1985-
Relator term author.
758 ## - RESOURCE IDENTIFIER
Relationship information has work:
Label Handbook on interactive storytelling (Text)
Real World Object URI https://id.oclc.org/worldcat/entity/E39PCGhDxwd8WTWM6FjhCdMPFC
Relationship https://id.oclc.org/worldcat/ontology/hasWork
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Smed, Jouni.
Title Handbook on interactive storytelling
Place, publisher, and date of publication Hoboken, NJ : Wiley, 2021
International Standard Book Number 9781119688136
Record control number (DLC) 2021014074
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://onlinelibrary.wiley.com/doi/book/10.1002/9781119688167">https://onlinelibrary.wiley.com/doi/book/10.1002/9781119688167</a>
938 ## -
-- EBSCOhost
-- EBSC
-- 2960978
994 ## -
-- 92
-- INLUM

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